HAGGLE IF YOU WANT TO! All prices are on a /per. If you'd like to bulk buy and lower your price, send me an offer! GW Preferred, PPFF as alternate. Shipping for LOT included in price, otherwise $3 <= 4 coins > $6 Token Inserts - at the top of the sheet, well to the right since the image is rotated - is a #, 1, 2, 3. Then to choose the insterts you wants, it's just a grid. A1, c4, etc...
Name
QTY
$rice
Notes
Terrace Hill
5
15.50
0.82oz each Actually hard to find in real life. Ebay SOLD = 17.50
Turtles
20
19
P2s
5
45
P3s
5
40
Grand Canyons
8
40
Lions
9
19
2015 Brits
20
18.25
Sharks
15
19.50
Hecla 1982
2
22
Hecla 1985
1
22
2015 Phils
20
17.50
2016 First Strike MS70
1
44
JM Bars
20
19
Serialized, 20 to a sheet, will sell individually
2000 Maple - FIREWORKS Privy
1
23
9-11 Memorial
1
18
$20 David Farragut Liberia
1
19
Alfred Lawson
2
19
20g Flag
2
15
1995 Russian Ballet Proof
2
70
Sleeping Beauty, don't make me go to ebay for this, send me an offer!
Rembrandt
1
32
Sterling 2.1ozt
Boston Tea Party
1
18
Sterling 0.8otz
Dag Hammarskjold
1
19
heraldic art .999
1991 Gold Plated ASE
1
19
1989 Maple
2
80
WTC 9/11 Recovery, free shipping, don't make me go to ebay for this, send me an offer!
Token Inserts
30+
14
5+ = $13.50/per, 10+ = $13/per
PENDING INSERTS : 1/3/D, 2/1/A, 3/3/D, 3/3/E
PENDING/SOLD
Name
QTY
$rice
Notes
le scribe accroupi
1
25
Sterling 1.3ozt
Hawaii
1
18
History of America
1
12
Adler 1835
1
19
1985 Libs
10
20
MS68 2001 ASE
1
100
WTC 9/11 Recovery, free shippng, don't make me go to ebay for this, send me an offer!
Alive Casino ICO EXCLUSIVE PRIVATE SALE details:Hard Cap-100,000,000 AL| Price per token -$0.015| No Minimum purchase amount| Maximum purchase amount - 75 ETH| KYC required! ETH BONUS - 15%| FREE VR HEADSET on purchase of 50+ ETH| **ETH Addresses Only| OFFER Only for the first Whitelisted Entries
Alive Casino ICO EXCLUSIVE PRIVATE SALE details:Hard Cap-100,000,000 AL| Price per token -$0.015| No Minimum purchase amount| Maximum purchase amount - 75 ETH| KYC required! ETH BONUS - 15%| FREE VR HEADSET on purchase of 50+ ETH| **ETH Addresses Only| OFFER Only for the first Whitelisted Entries
Alive Casino ICO EXCLUSIVE PRIVATE SALE details:Hard Cap-100,000,000 AL| Price per token -$0.015| No Minimum purchase amount| Maximum purchase amount - 75 ETH| KYC required! ETH BONUS - 15%| FREE VR HEADSET on purchase of 50+ ETH| **ETH Addresses Only| OFFER Only for the first Whitelisted Entries
Prosper, a crosschain prediction app with working platform and ridiculously low cap
Back in december I came across a small project called Prosper. #Prosper is a prediction market project, just like augur, only much, much better. First of all i'll precise that I am not a member of the project. I'm just smone who does his homeworks and likes to help :) I looked into it superficially and it seemed there was potential so I kept an eye on it until public sale. That is until they canceled public sale to replace it with a mining event, essentially putting their prediction platform to live testing. I decided to participate and mine $PROS. That's when I got convinced this had tremendous potential. I’ll let you hop onto their platform at beta.prosper.so to check by yourself how predictions work, it’s pretty straightforward. You choose a pool amongst the proposed (currently BNB and ETH, many more to come) and predict whether the price will be above or below the ticker displayed. There you go, 2 clicks and you’re in. The predictions are currently closed until next event, which should happen soon. So what makes me think it’s just a wonder in the making? here is what:
1. The team:
- The team is composed of some of the guys from Prometeus labs (which is a backer of the project btw). Their LinkedIn and twitters are public, they make AMAs etc. We’re dealing with some serious guys, settled in the crypto industry for years. - More importantly, their mindset is what convinced me. They’re very focused on delivering their roadmap and more, seem to have a clear picture of where they want their product to go, and how to get there. They also have a good understanding of the tokenomics mechanisms of 2021 cryptos and understand the interest of creation and retention of value in the $PROS token.
2. The investors and backers:
You’ll find a list on the website, but the project seems to have very strong backing, from Prom labs ofc, but also from all the other projects they are working with such as chainlink, Polkadot, Matic etc. And then there is Binance, which is not officially listed, but it is clear to me that they are supporting as a part of the BSC ecosystem. I mean, what project gets listed on Binance when it’s like 3 weeks old ? because yeah , Prosper is listed on Binance already. Also the team is connected through Prometeus labs that has had its own token $PROM listed for years. I would also highlight that their TG (https://t.me/prosperfi) has already 5k+ people and a growing engaged community. That just does not happen with shitcoin projects.
3. The project:
- The project is at the exact spot I’m seeing this bullrun hit: - Crosschain on many altchains, and mainly BSC which is rocketing atm, but also Polygon (matic) and Polkadot. - DEFI: although prediction markets are still a niche in the DEFI, someone you may know thinks they're deemed to take their share of this run (hint: he created Ethereum). - Non Custodial: You make your predictions and claim your gains straight from / to you own metamask wallet (walletconnect will be implemented). Your keys, your money. Best thing? BSC will let you do that for a few pennies of fees. - The DAO: team will let holders and community participate in the project governance. Will become pretty standard in the future of crypto projects, but we have here a DAO that took a huge decision in the very first week of its existence (see tokenomics section), and that is telling a lot about the strength of the project. - It is alive and kicking: the platform has been launched and ran for several days as a beta. It saw tremendous volume (over 18.5 M USD) and generated over 355k USD in fees in less than 10 days. This is absolutely huge, espetially considering those fees are going back to the treasury, feeding the whole project as well as holders pockets. -The UI is miles ahead of the competition. Let’s you literally place a prediction in two clicks. - It has an open road to capture a good chunck of the Prediciton market: competition is either old news and outdated in technology (augur etc.), or just announced and very far from hitting the market (polkamarket etc.). - It has many features on the roadmap, with the main being a mobile app (coming out soon), and sports bets. The team already leaked in an AMA (https://www.youtube.com/watch?v=9IB8s6GtVww) that they have secured a partnership with a huge sports betting site. Its is also developing a unique system of bet insurance, and the possibility for holders to open their own custom pools (i.e. be the casino). - The platform is already ported in Chinese. The fact that china is a gambling addict and bet lover country is news to no one. - Last but not least, they just announced that they will keep making mining events every time the project is ported to a new Blockchain, giving the opportunity to users to get the BC’s native token + to pro holders to pocket even more Pros. When does this stop getting better ??
4. The $PROS tokenomics:
- The Max supply is 100M $PROS. The circulating supply is currently about 4.5M. Here is the repartition and unvesting schedule of the supply: Investors: 4.57M Strategic + 3.4M Seed + 0.25M Presale + 2.01M Private : ½ released on UNI listing in Jan.2021 Seed round: 9 months of linear vesting (0,35% / day), starting from April 14th;Strategic round: 6 months of linear vesting, starting from April 14th;Private round: 8 months of linear vesting, starting from April 14th;Presale round: 3 months of linear vesting, starting from April 14th. Marketing: 10M - 3 months lock-up, after — 10% per month. Community funds: 5M - 6 months lock-up, after — 10% per month. Reserves: 15M - Locked for urgent situations, the community will be notified in advance before unlock; Ecosystem: 12M - 6 months lock-up, after — 25% every 3rd month. Team: 13.38M - 1 year lock-up, 1 year linear vesting period; Staking Rewards: 30M - Remain locked until the binary liquidity program an on-chain aggregation launch. As you can see, we’re not having a cliff release, the team actually changed their initial plans to adopt linear unvesting and help protect the price of the token, and avoid dumps. Equally, DAO voted in the very first week to delay the start of unvesting by 2 full months in order to give time for product and features roll out. With a total of 99% yeses on the vote, it means that even investors probably voted to vest their own tokens longer, which means they’re in to support the project on the long term.
5. Use of the Token:
This is a very important part. As already said, team has taken good measures to increase the value and rewards of holding $PROS. Amongst them are mainly the staking (team leaked: very very soon) and Liquidity providing. We don’t have announcement on that yet so I can’t tell more, but I’m feeling it will be huge as part of the fees collected by the platform will be redistributed to the stakers. Another very interesting use is the DAO vote of course, and the future possibility for the holders to create their own prediction pools and earn fees from them. This is just one of the best use case I’ve ever seen for a token. These are just the first and announced reasons to hold PROS, and with such low circulating tokens I’m expecting the demand to ramp up pretty fast. So these were all the infos on Prosper and $Pros I have, feel free to DYOR : Website : https://prosper.so/ Prediciton platform : https://beta.prosper.so/ Medium : https://medium.com/pooler Main telegram channel: https://t.me/prosperfi Buy $PROS on Binance https://www.binance.com/en/trade/PROS_ETH And UNISWAP https://info.uniswap.org/token/0x8642a849d0dcb7a15a974794668adcfbe4794b56 Before you go I’ll try and help you with one last thing: lets say you saw the value in the project, here is an interesting last info : #Prosper is currently below 10M market cap. Which is ridiculously low for such project. Main competitor is at 160M, and is way behind on pretty much all topics. It is currently one of the very lowest cap listed on Binance. As for the price ? Although it keeps going up at a reasonable pace, i would say that it has a lot of room to grow upward from the consolidation phase it has had for 2 weeks now. The team announced some staking news for as soon as this week-end, and i'm expecting it to move the price considerably.
💎 600 Million Bitcoin casino Partners with FUN 💎 HOLD
https://btcmanager.com/600m-bitcoin-casino-breathing-new-life-into-fun-token/For anyone interested in the read. Lately im seeing alot of Post's on here wondering What is FUN even doing and some even say its DEAD and doing nothing.... MY friend you are VERY mistaken... FUN is a SLEEPING GIANT, doing major stuff silently. - Freebitco , one of the biggest Bitcon igaming sites in the WORLD, And they have chosen FUN as the designated token.- **40 Million registered users and to be able to use the reward program you will NEED to buy FUN tokens.**Fun fair is gonna EXPLODE and go parabolic when the token sale goes live. Just compare FUN to many other Projects with NO tech and NO product that go on Huge pumps.... We actually have a product and strong fundamentals To back up this MOON shot thats coming. Just some news i thought id keep everyone in the Loop with, Looks like we are ALL early to the party, Here before all the crazy herd arrives.
[Let's Build] D100 of personal belongings that could be used to identify someone
I'm running an amnesia campaign with my players, where they know nothing about their characters and they need to find things that will teach them who they are. I am looking for items that I could use for this campaign but also in the future to identify mystery people, perhaps a dead body or their villain. just anything that might have information about their name, who they are or where they come from.
[WTS] Silver - 1oz Rounds (Sunshine Mint - Vintage & SI / OPM Rounds) / 10 oz Bar / Silver Casino Chips
Morning Gentlemen & Ladies, I've got my first sale here today...dual purpose. I need to streamline and get rid of some of my odds and ends as well as raise some cashola for the final bits of my bathroom remodel. Communication - PM or Chat (if you chat, please leave comment on post first). Payment - Venmo (preferred) or Zelle Ship - $5 USPS First Class (up to 8oz) / $8 USPS Priority SFRB (9 oz or more) (USA Only) Proof & Verification
Lot #
Items
Cost
Lot #1 - 5oz Silver
3 Sunshine (SI) Buffalo/Indians & 2 OPM Rounds
$165 +ship (33/oz)
Lot #2 - 7oz Silver
7 Sunshine (Original Design) Eagles
$245 +ship (35/oz)
Lot #3 - 10oz Silver
1 SilverGoldBull 10oz Bar
$320 +ship (32/oz)
Lot #4 - Casino Token
Whiskey Pete's $10 Silver Chip (no capsule)
$22 +ship
Lot #5 - Casino Token
Hilton Las Vegas $10 Silver Chip (no capsule)
$22 +ship
Lot #6 - Casino Token
Caesars Tahoe $10 Silver Chip (with capsule) This one is pretty and has some nice toning on brass ring.
$27 +ship
Take Lots #1 thru #3: @ $720 +ship (32.73/oz) Take Lots #4 thru #6: @ $65 +ship Take All @ $775 +ship As long as spot doesn't sky rocket, prices should hold. Thanks for looking! Edit: Formatting
Market Cap Ranking for Grayscale Investment 1 $FIL Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time 2 $ZECZCashwas created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously 3 $ETCThe DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO. 4 $RSRReserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism 5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects 6 $API3 API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains. Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk). Latest investment https://twitter.com/barrysilbert/status/1304137631228452866 7 $DGThe first community-owned Metaverse Casino Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.
Market Cap Ranking for Grayscale Investment From High to Low Mcap
1 $FIL Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time 2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously 3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO. 4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism 5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects 6 $API3 API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains. Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk). Latest investment https://twitter.com/barrysilbert/status/1304137631228452866 7 $DG The first community-owned Metaverse Casino Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month. https://preview.redd.it/9wezenlujdd61.jpg?width=2500&format=pjpg&auto=webp&s=90c9e12a8b3000105a4fb2adec255be1bc92a9c8
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment. For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however. Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign. Getting all achievements is somewhat difficulty, as you must beat all 25 levels in the main campaign with at least an A rank.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world. Getting all achievements requires beating all regular levels and bonus levels, plus finding a secret in the credits section.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. You can also try to outdo your previous score(s). The few achievements are relatively easy to obtain. There is no platinum trophy for this game.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Primal Light follows an alien caveman through a mostly linear series of 10 levels and 10 bosses. There are some hidden paths that lead to health and health potion upgrades, charms, and lives, with usually a challenge between you and the collectible. Charms grant passive effects, like boosting strength after taking a hit from an enemy, and allow for some player choice – there are 12 of them but only two can be wielded at a time. Health potions function similarly to Estus Flask in Dark Souls, in that they regenerate upon death, and finding the right time to use one is a game in itself. As you progress through the game, you get a few mandatory upgrades to your moveset that allow for slightly more complex platforming. The game dons a 16-bit aesthetic but controls feel modern and smooth. You can attack in four directions, and your character has some midair control. Bosses are a particular highlight, both in the visual department and from a gameplay standpoint. There is a lives system, so losing all of them at the end of a level or boss will put you back in the beginning. This is only for the two harder difficulty options – the easiest difficulty option has lives disabled. That said, I played on Normal Mode and only got one Game Over for about three to five of the levels. There is some future DLC planned for the game that will add more levels.
Extra Content: I only got 7/12 charms on my first playthrough, so there are likely a few secrets to go back for. Outside of that, if you played it on one of the lower difficulties you can try your hand at Hardcore Mode. The achievements ask you to do challenging things to get 100%, like collecting all upgrades, beating the game without dying once, and beating Hardcore Mode without using any Continues.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The achievements are very difficult. There is no platinum trophy for this game.
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever. Have you played any of these games? What are some other overlooked single player indie games?
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There is no additional content, but you can go back and replay any stage you wish.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game.
Description: This comes from the creator of Cave Story and is even considered a spiritual successor by some, though it drops the Metroidvania qualities in favor of purely linear progression. While a lot of indie games opt for the NES aesthetic, Kero Blaster feels really authentic in this regard, in both its presentation and its soundtrack. While Kero Blaster plays like most run & guns, there’s a little more platforming in the second half of the game. The weapon selection is particularly noteworthy, with each gun certain strengths and weaknesses in different scenarios. The bubble has a downward arc and works on water surfaces, while the base weapon is a straight line of projectiles. Coins are the main collectible and allow you to purchase weapon and health upgrades in the shop. So even if you lose all your lives, you’ve still made some progress towards your next upgrade. That said, I only got a game over once per stage with the exception of one stage where I got two game overs.
Completion Time: ~3 Hours
Extra Content: The extra difficulty options mixes things up with enemy placement and even new stage layouts for a fresher second run.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning. You’ll also be able to return to any level you want via the level select menu.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter.
Description: The Long Return follows an orphaned cub who retraces his steps from the last journey he took with his mother, with backstory told via memories from the past shown in the world. It’s light on story but has a satisfying conclusion. The gameplay involves some light platforming, light exploration, and a lot of puzzle solving. There are environmental puzzles, as well as puzzles that take place on a grid disconnected from the world of the cub – think The Witness or BioShock’s hacking puzzles. The game is mostly linear, with one open level in the middle that takes up about half the game’s length. There are collectibles in the form of gems that allow you to buy hints to puzzles. At the end of each level, the game will tally your deaths and gems collected over total number of gems in the level. The game’s platforming is fairly basic, and most of the puzzles are relatively easy. The game has a polygonal look that gives it a unique flavor, and the soundtrack evokes a sense of adventure.
Extra Content: You can replay the game to collect all the gems, but there is no level select menu.
GameStop: GME DeFi - next generation asset tokenization
Website: https://gme-defi.com/ Wiki: https://gme-defi.com/wiki TG: GME_DeFi Wall Street is a giant casino deeply integrated with the real world economy, which is not the case for DeFi. There needs to be more protocols building bridges between DeFi and the real world, in order to fully fulfill Defi’s potential of massive adoption. GME is an adaptive token to anchor a dynamic stock price. At the close of each Nasdaq trading day, the GME protocol adjusts the token supply to target the closing price of GameStop stock that day, linking the token with the stock price. - GME is oracle-verified - algorithmically backed - DAO governed. The mirrored assets are continuously, unbreakably pegged 1:1 to their real-world equivalents and can be handled and traded like any normal ERC20 token. Trading stocks on Uniswap and other decentralized exchanges become a reality. Pre-Sale: 1 ETH = 250 GME. 100 ETH SoftCap : 500 ETH HardCap. Listing 5 February Token distribution 30 January. Liquidity locked. Rebase: At the closing of each Nasdaq trading day, when the price of GME tokens is higher than the price of GameStop stock, the number of tokens held by everyone will automatically increase by the same percentage of the price gap between GME token and GME stock; or else, when the price of GME tokens is lower than the price of GameStop stock, the number of tokens held by everyone will automatically decrease in the same proportion. GME token - stock simulation. You don't own real stocks. GME-DeFi.com is not responsible for any potential loss.
Hey guys, I got this offer (from a guy I trust and not just some random dude) to invest in some crypto startup from turkey that I'm not so sure about. They offer bi monthly dividends in return for an investment, the dividends are currently at around 17% each payment which sounds to good to be true. On the other hand, I've seen account screenshots from other people who have told me they were able to actually withdraw that money. Minimum investment is 250$. Below I will post the whitepaper and some promotional content that was sent to me. Whitepaper: https://expo.biz/docs/whitepapeexpo-whitepaper-en.pdf Some article from the IB Times: https://www.ibtimes.com/telegram-move-monetise-people-move-expo-messenger-3129032
Market Cap Ranking for Grayscale Investment 1 $FIL Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time 2 $ZECZCashwas created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously 3 $ETCThe DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO. 4 $RSRReserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism 5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects 6 $API3 API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains. Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk). Latest investment https://twitter.com/barrysilbert/status/1304137631228452866 7 $DGThe first community-owned Metaverse Casino Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month. https://preview.redd.it/8glyibxgzpb61.jpg?width=2500&format=pjpg&auto=webp&s=8aa39ef07deb76e615001526fc2483995ec3fc36
Kylin is a Polkadot-based cross-chain platform providing oracle services (data infrastructure) for DeFi and Web3. Oracle is a system that provides out-of-chain data source for in-chain smart contracts. Kylin Oracle is characterized by providing reliable, efficient and trustless solutions for the off-chain data application. Kylin Oracle, which is built on Substrate, will be connected to the Polkadot ecosystem as a parachain, sharing the underlying consensus of the Polkadot, operating in a fully decentralized and highly scalable manner, and ensuring the security and network performance of the protocol.
Kylin Network consists of 4 components:
Kylin data analytics
The objective of Data analytics is to provide query engine and analytic services for third-party apps and external analytic tools through open API and SDK. 2. Kylin Data Oracle Built on Substrate, Kylin Oracle will become a Polkadot parachain, thus sharing the underlying security consensus of Polkadot. Four major components of Kylin’s oracle architecture are:
Date consumer (requester) — smart contracts, APIs, blockchain, etc that calls up the Kylin and pay the fee in $KYL;
Data Warehouse — decentralized on-chain repository of integrated data;
Oracle Node (miner) — handles all the data requests and signing the transactions of Kylin parachain
Arbitration Node (arbitrator) — guarantees the security and accuracy of external data by verifying the data integrity and validity that Oracle node provided.
The decentralized insurance platform can obtain various on-chain and off-chain data by connecting to the Kylin oracle machine to complete the judgment and automatic payment of insurance activities. 2. Stable coins and crypto derivatives Stablecoins and encrypted derivatives need to frequently obtain off-chain real-time price data. Kylin Network can obtain reliable data in multiple scenarios in real time and efficiently. 3. Crypto asset lending platform Kylin Oracle can provide off-chain information including real-time and reliable currency prices, interest rate levels, and borrowers’ social information to the on-chain lending platform 4. Cross-chain decentralized exchange The lightweight Kylin Network interface that can be deployed on multiple chains provides the possibility for decentralized exchanges to realize cross-chain atomic transactions. 5. Decentralized casinos and games Kylin Network random number engine provides unpredictable and verifiable random number generation. 6. Blockchain computing market Commercial computing such as machine learning training models and 3D rendering needs to complete a variety of complex computing tasks. Kylin Oracle serves as a bridge to provide verifiable and unlimited off-chain computing functions for the blockchain computing market.
1 $FIL Filecoin is being developed by Protocol Labs, a development firm founded in 2014 by Juan Benet. Benet and crew constructed Filecoin and IPFS in tandem, raising a few Seed equity rounds to fund the process. In 2017, the team hosted a token sale to secure funds for Filecoin's development, which raised around $205 million in one of the largest token offerings at the time 2 $ZEC ZCash was created in October 2016 by a developer called Zooko Wilcox. Wilcox really liked what Bitcoin could do, but he didn’t like the fact that transactions were available for everyone to see. Instead, he wanted to create a blockchain that would allow people to send and receive funds anonymously 3 $ETC The DAO hack gives rise to Ethereum Classic The DAO hack and resulting hard fork split the Ethereum network into two separate chains: Ethereum and Ethereum Classic (ETC). The DAO was an Ethereum-based venture fund that managed to raise ~$150 million in Ether in an April 2016 initial coin offering (ICO). A few months later (July 2016), an attacker exploited a bug in one of The DAO's smart contracts, enabling the hacker to steal 3.6 million ETH of the funds collected in its ICO. 4 $RSR Reserve is a stablecoin introduced in January 2019 to iterate on the stablecoin projects that preceded it. The team decided that to build a lasting stablecoin, several design choices were necessary: an asset-peg that, short term, is set to a fiat currency, but long-term, is set to a basket of assets; fully collateralized backing; decentralized issuance mechanism 5 $ZEN Enabling businesses and developers to build their own private or public blockchains and dapps with affordability, flexibility and efficiency unmatched by any other projects 6 $API3 API3, a project building a transparent methodology for marrying blockchains to the APIs of data providers, which really means providing an alternative to Chainlink, the decentralized oracle service with something of a monopoly in the world of data feeds and smart-contract blockchains. Announced Thursday, API3, which promises a decentralized API (dAPI) network, has raised $3 million in a private funding round led by Placeholder and with participation from Pantera, CoinFund and Digital Currency Group (which is also the owner of CoinDesk). Latest investment https://twitter.com/barrysilbert/status/1304137631228452866 7 $DG The first community-owned Metaverse Casino Since the genesis of decentral.games, we’ve aimed to deliver the first metaverse casino experience with non-custodial, provably fair games. Following a year and a half of development, we’ve deployed gasless and signatureless non-custodial slots, roulette, backgammon, and blackjack games playable with MANA and DAI within Decentraland. Play poker with your friends with voice chat and future VR. Play Blackjack. Play Roulette. All governed by the DG token and fully on-chain. Over 6 mil USD made in 1 month.
GameStop: GME DeFi - next generation asset tokenization
Website: https://gme-defi.com/ Wiki: https://gme-defi.com/wiki TG: GME_DeFi Wall Street is a giant casino deeply integrated with the real world economy, which is not the case for DeFi. There needs to be more protocols building bridges between DeFi and the real world, in order to fully fulfill Defi’s potential of massive adoption. GME is an adaptive token to anchor a dynamic stock price. At the close of each Nasdaq trading day, the GME protocol adjusts the token supply to target the closing price of GameStop stock that day, linking the token with the stock price. - GME is oracle-verified - algorithmically backed - DAO governed. The mirrored assets are continuously, unbreakably pegged 1:1 to their real-world equivalents and can be handled and traded like any normal ERC20 token. Trading stocks on Uniswap and other decentralized exchanges become a reality. Pre-Sale: 1 ETH = 250 GME. 100 ETH SoftCap : 500 ETH HardCap. Listing 5 February Token distribution 30 January. Liquidity locked. Rebase: At the closing of each Nasdaq trading day, when the price of GME tokens is higher than the price of GameStop stock, the number of tokens held by everyone will automatically increase by the same percentage of the price gap between GME token and GME stock; or else, when the price of GME tokens is lower than the price of GameStop stock, the number of tokens held by everyone will automatically decrease in the same proportion. GME token - stock simulation. You don't own real stocks. GME-DeFi.com is not responsible for any potential loss.
Guys, I have been lurking the vcs sub for a while, so I thought this might amuse you. I bought atari's new crypto play, atari token on presale. I thought I could make a few bucks on the launch day. The telegram group for the token was a nightmare, with all kinds of delusional shills talking about Atari luxury hotels (post covid!), Atari casinos etc. Most funny thing was that the most notorious "PowerDubs" from this sub was an admin for the group 😂 A few days ago, they did a public sale, which was a huge failure and tons of people complained. Orders weren't going through and support wasn't responding. Somehow things are sorted and the CEO apologizes. After that the day of the public listing arrived. Atari told all pre sale buyers that 5 mins before the official listing they would be able to transfer their tokens to the exchange. When people asked how atari would make sure this process will go well in so short a time, the admins were like, "people complain no matter what you do". Time of listing arrives, and there is no way for presale buyers to transfer tokens. In the meanwhile public buyers and I presume atari itself is pumping and dumping. The price goes from 0.25 at listing to 0.92 and then back to 0.16. Atari turns the telegram to slow mode, so people can only post 1 message every hour. In the meanwhile Powerdubs and other admins are posting messages about atari hotels and saying 'we love the community' lol. Almost 12 hours later, they say, we have figured out how to put a 'claim' button on the website. Transfers begin but its slow. Some people it takes 12-13 hours for tokens to arrive at exchange. Price has dumped to 2-3 cents. I got lucky and made a small profit by selling as soon as I got the token, but almost all presale buyers are rekt. Best part for this sub, you will be able to use these worthless atari tokens on your non-existent VCS. Innovation baby!
GameStop: GME DeFi - next generation asset tokenization
Website: https://gme-defi.com/ Wiki: https://gme-defi.com/wiki TG: GME_DeFi Wall Street is a giant casino deeply integrated with the real world economy, which is not the case for DeFi. There needs to be more protocols building bridges between DeFi and the real world, in order to fully fulfill Defi’s potential of massive adoption. GME is an adaptive token to anchor a dynamic stock price. At the close of each Nasdaq trading day, the GME protocol adjusts the token supply to target the closing price of GameStop stock that day, linking the token with the stock price. - GME is oracle-verified - algorithmically backed - DAO governed. The mirrored assets are continuously, unbreakably pegged 1:1 to their real-world equivalents and can be handled and traded like any normal ERC20 token. Trading stocks on Uniswap and other decentralized exchanges become a reality. Pre-Sale: 1 ETH = 250 GME. 100 ETH SoftCap : 500 ETH HardCap. Listing 5 February Token distribution 30 January. Liquidity locked. Rebase: At the closing of each Nasdaq trading day, when the price of GME tokens is higher than the price of GameStop stock, the number of tokens held by everyone will automatically increase by the same percentage of the price gap between GME token and GME stock; or else, when the price of GME tokens is lower than the price of GameStop stock, the number of tokens held by everyone will automatically decrease in the same proportion. GME token - stock simulation. You don't own real stocks. GME-DeFi.com is not responsible for any potential loss.
GameStop: GME DeFi - next generation asset tokenization
Website: https://gme-defi.com/ Wiki: https://gme-defi.com/wiki TG: GME_DeFi Wall Street is a giant casino deeply integrated with the real world economy, which is not the case for DeFi. There needs to be more protocols building bridges between DeFi and the real world, in order to fully fulfill Defi’s potential of massive adoption. GME is an adaptive token to anchor a dynamic stock price. At the close of each Nasdaq trading day, the GME protocol adjusts the token supply to target the closing price of GameStop stock that day, linking the token with the stock price. - GME is oracle-verified - algorithmically backed - DAO governed. The mirrored assets are continuously, unbreakably pegged 1:1 to their real-world equivalents and can be handled and traded like any normal ERC20 token. Trading stocks on Uniswap and other decentralized exchanges become a reality. Pre-Sale: 1 ETH = 250 GME. 100 ETH SoftCap : 500 ETH HardCap. Listing 5 February Token distribution 30 January. Liquidity locked. Rebase: At the closing of each Nasdaq trading day, when the price of GME tokens is higher than the price of GameStop stock, the number of tokens held by everyone will automatically increase by the same percentage of the price gap between GME token and GME stock; or else, when the price of GME tokens is lower than the price of GameStop stock, the number of tokens held by everyone will automatically decrease in the same proportion. GME token - stock simulation. You don't own real stocks. GME-DeFi.com is not responsible for any potential loss.
A Guide to Collectible Casino Tokens. For many collectors, a casino token's value can be far greater than the mere number on its face. When building a casino token collection of your own, most of the tokens you'll find on eBay will be listed as used rather than new. DETROIT **MGM GRAND- MOTOR CITY- GREEKTOWN CASINO** 25 CENT TOKENS (3 COIN SET) C $8.23. C $19.52 shipping. $1 Casino token. Grand, Biloxi, MS. 1993. D29. C $1.26. 0 bids Ending 31 Jan at 13:12 EST 5d 8h. Pre WWII Monte Carlo Societe des Bains de Mer Monaco Bakelite $100 Token. C $50.98. Vintage Las Vegas And Other Casino Metal Gaming Tokens- Set Of 32 BellaLaModeGallery. 5 out of 5 stars (693) $ 49.95 FREE shipping Favorite Add ... Sale Price $5.21 $ 5.21 $ 6.95 Original Price $6.95" (25% off) Favorite Add to Casino Token LeonsLoot. 5 ... Casino Tokens for Sale. Ebay has returned a malformed xml response. This could be due to testing or a bug in the RSS2 Generator. ... (Operation timed out after 20002 milliseconds with 0 bytes received) Casino Collectibles. Collecting Stuff Home. Casino Collectibles Home. Casino Ashtrays; Card Dealer Shoes; Card Guards; Card Shufflers; Cards ... Unless otherwise stated, all tokens on this website are $1 tokens. I am a member of the Casino Chip and Gaming Token Collectors Club, member R-2958. A brief history of Nevada Gaming Tokens can be found on my Token History Page. Convention Finds: I picked up a number of uncirculated 1969 Humboldt Hotel tokens. I am offering them at $3 each. Did you scroll all this way to get facts about old casino tokens? Well you're in luck, because here they come. There are 232 old casino tokens for sale on Etsy, and they cost $12.02 on average. The most common old casino tokens material is brass. The most popular color? You guessed it: silver. Silver Casino Medals & Silver Strike Gaming Tokens The "Silver Strikes" in the following table are of the $10 denomination and are 42mm in diameter. Each has a .999 pure silver core and a heavy gold electroplated outer brass ring. I understand the silver content to be around 0.6 oz. "Silver Strikes" were issued in limited editions and were ... Silver Rounds / Tokens : Casino Related: Aladdin: $7 Token - Ali Baba - .999 Fine Silver: Uncirculated: $20.00: Aladdin: From the Tales of 1001 Arabian Nights - .999 Fine Silver: Very good shape: $20.00: Aladdin: BiCentennial Hotel of the Year - Grand Opening June 1976 - Some Toning - 3 ounces .999 Fine Silver: Very good shape ... 23 VINTAGE NATIVE AMERICAN CASINO TOKENS CHIPS ~ MIXED COLLECTIBLE GAMBLING LOT. $7.50. $9.00 shipping. 3 bids · Ending Jan 31 at 8:03PM PST 1d 18h. Freemont Casino in Las Vegas, $10, .999 silver, classic Vegas token. $21.95. $4.25 shipping. Only 1 left! 5 Vintage Mustang Ranch Brothel Tokens, What You See Is What You Get! Get the best deal for Collectible Casino Tokens from the largest online selection at eBay.com. Browse our daily deals for even more savings! Free shipping on many items!
CASINO TOKEN SHOP & NEW FLASHLIGHT GOGGLES IN VALMOD 2.6 ...
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